For the traditional player skill estimation algorithms based on probabilistic graphical model neglect the first-move advantage (or home play advantage) which affects estimation accuracy, a new method to model the first-move advantage was proposed. Based on the graphical model, the nodes of first-move advantage were introduced and added into player's skills. Then, according to the game results, true skills and first-move advantage of palyers were caculated by Bayesian learning method. Finally, predictions for the upcoming matches were made using those estimated results. Two real world datasets were used to compare the proposed method with the traditional model that neglect the first-move advantage. The result shows that the proposed method can improve average estimation accuracy noticeably.
A situation plotting system was designed and implemented. It could provide two plotting method: 2D plotting in electronic maps and 3D plotting in virtual battle environment. The key technology of 3D plotting such as terrain elevation matching, collision detection and response, special information and effect displaying were discussed. A realtime conversion method between 2D plotting and 3D plotting was presented to realize integrated display of 2D situation and 3D situation.